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Language/OS - Multiplatform Resource Library
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LANGUAGE OS.iso
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gnu
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amiga
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sipp.lha
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sipp
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demo
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woodtest.c
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C/C++ Source or Header
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1993-03-13
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2KB
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84 lines
#include <stdio.h>
#include <math.h>
#include <sipp.h>
#include <shaders.h>
#include <primitives.h>
Wood_desc wood_surf = {
0.5,
0.0,
0.99,
10.0,
{0.770, 0.568, 0.405},
{0.468, 0.296, 0.156},
{1.0, 1.0, 1.0}
};
extern char *optarg;
main(argc, argv)
int argc;
char **argv;
{
FILE *fp ;
char *imfile_name;
int mode;
int c;
int size;
imfile_name = "wood.ppm";
mode = PHONG;
size = 256;
while ((c = getopt(argc, argv, "pgfls:")) != EOF) {
switch (c) {
case 'p':
mode = PHONG;
imfile_name = "wood.ppm";
break;
case 'g':
mode = GOURAUD;
imfile_name = "wood.ppm";
break;
case 'f':
mode = FLAT;
imfile_name = "wood.ppm";
break;
case 'l':
mode = LINE;
imfile_name = "wood.pbm";
break;
case 's':
size = atoi(optarg);
break;
}
}
sipp_init();
lightsource_create(1.0, 1.0, 1.0, 0.9, 0.9, 0.9, LIGHT_DIRECTION);
object_add_subobj(sipp_world, sipp_block(4.0, 3.0, 3.0, &wood_surf,
wood_shader, WORLD));
camera_params(sipp_camera, 10.0, 10.0, 20.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.125);
printf("Rendering, wait...");
fflush(stdout);
fp = fopen(imfile_name, "w");
render_image_file(size, size, fp, mode, 3);
printf("Done.\n");
exit(0);
}